Recoverable data orbs
Protect 20 data orbs. Destroy fleeing thieves and defend the route as dropped orbs travel home.
Sci-fi tower defense
Build the defenses. Recover the data. Follow Command into a world that has gone silent.
In development for Windows PC
Tactical tower placement, recoverable objectives, and a story campaign through deserted industrial facilities, evacuation routes, and ruined cities.
Story
Recovery power returns to a sealed facility. Machines breach the security door. Command gives you a clear order: protect the server hub, recover its data orbs, and reconnect the regional defense network.
Each mission carries the operation farther from the awakening chamber. Restore power at a solar farm. Bring a water reclamation plant online. Secure evacuation routes, search deserted medical wards, and recover records from damaged research facilities.
But the rescue stations stand empty. Passenger counts are unavailable. The records do not match the world you expected to find.
Across the 20-mission Human Defense Initiative, defend the infrastructure that still works and uncover the story behind the orders that keep arriving.
Trailer
Gameplay
The machines are coming for your data. Reaching the hub is only half their journey: each attacker takes an orb and heads back toward the exit. Destroy it before it escapes and the orb begins its return home, where another machine may intercept it.
Deploy towers on defense pads and eligible road tiles. Combine damage, armor reduction, burning effects, and EMP suppression. Start the assault when you are ready, then adapt as later waves arrive automatically and begin to overlap.
Protect 20 data orbs. Destroy fleeing thieves and defend the route as dropped orbs travel home.
Build Autocannons, EMP Arrays, Howitzers, Missile Batteries, Rotary Barrage towers, and more.
Fight across fixed lanes, open maze areas, and hybrid maps that let you reshape the battlefield.
Upgrade through three MK levels and unlock three specialization choices for each tower type.
Counter Runners, Bulwarks, Shieldbearers, Jammers, Carriers, Command Titans, and support units.
Defend factories, hospitals, orbital infrastructure, flooded streets, and the defense network core.
Create, save, and playtest battlefields with editable routes, scenery, and enemy waves after the campaign.
Assess the field while paused, then return to combat at 1×, 2×, or 3× simulation speed.
Campaign progress, completion results, and specialization choices persist between sessions.
Media
Content warning
Contains robot combat, explosions, fire, electrical effects, and rapid changes in battlefield lighting. The story explores abandonment, loss, and the preservation of human memories.
Game details
Single-player campaign progression, mission replay, saved completion and best results, tower specializations, pause, three simulation speeds, an in-game field manual, camera controls, and an audio mute toggle.
Localization
The current project includes English interface text, mission briefings, and narrative text. Additional release languages and localized audio support are still to be confirmed.
Development
Generative AI was used during development, including selected image assets. The complete release disclosure will be finalized after the developer confirms the full scope, review process, and whether any live generative AI is used during gameplay.
System requirements
The current target uses DirectX 12. Final hardware requirements will be published after release-build performance testing.
In development for Windows PC