First-person horror
Psychological dread built around investigation, atmosphere, and discovery.
First-person psychological horror
An unlabeled VHS tape follows you home, turning familiar places into something impossible to trust.
Coming soon on Steam
First-person psychological horror with story-driven exploration, VHS-era atmosphere, environmental storytelling, and no combat, multiplayer, or live-service systems.
Story
Last Copy is a first-person psychological horror game about an unlabeled VHS tape that should have stayed forgotten.
After finding the tape, ordinary places begin to feel wrong. The store, your apartment, the streets outside, and the quiet spaces between them start to shift around you. Each night pulls you deeper into a story told through environmental details, unsettling encounters, and the slow feeling that something has followed you back.
Trailer
Gameplay
Explore, investigate, and survive a compact narrative horror experience focused on atmosphere, tension, and discovery.
Discover a story told through environmental details and subtitled narrative text, with VHS-era atmosphere and analog dread. There is no combat, no multiplayer, and no live-service system, and no spoken dialogue.
Psychological dread built around investigation, atmosphere, and discovery.
Follow unsettling details through familiar places that stop behaving normally.
Analog static, distorted media, quiet spaces, and creeping tape logic.
A compact single-player horror story, not multiplayer or live-service.
Read the store, apartment, and surrounding spaces as the tape changes them.
Text-driven story presentation with no spoken dialogue.
Media
Content warning
Steam details
Single-player. Family Sharing. Playable at your own pace. Playable without timed input. Camera comfort and custom volume controls.
Localization
English, Spanish - Spain (Español), German (Deutsch), French (Français), Simplified Chinese (简体中文), Russian (Русский), Brazilian Portuguese (Português do Brasil), Korean (한국어), Japanese (日本語), Turkish (Türkçe), and Polish (Polski).
Development
Generative AI was used extensively during development to assist with localization, text review, and selected production/reference workflows. All code and most image assets and models were created with generative AI. All AI-assisted content included in the game was reviewed and curated by the developer. The game does not use live generative AI during gameplay.
Steam system requirements
Coming soon on Steam